The Burgundi (purple) are located to the east. They own one settlement and can horde as well,
Another of my faction guides. Enjoy!
The Saxons -------------------------- Introduction I. An Overview II. The First Step III. What's Next? IV. The Saxon Army V. Summary -------------------------- The Saxon migration into Britain. Introduction In 43 AD, the mighty Roman Empire had conquered Britain. The island was under Roman rule for more than four centuries; it was however the target of many attacks. The Celts who were located north of Hadrian's wall in modern day Scotland and who tried to break into the rich Roman province were not the only invaders. Saxons and other related tribes from northern Germania raided and attacked the island by sea. When the Roman Empire collapsed in the 5th century AD, the number of Saxon raids increased and eventually the whole former Roman province was conquered by them. Several kingdoms were founded on British soil by Saxon leaders and were eventually united to one. Saxon kings would rule in England until William the Conqueror invaded the island in 1066 and became king there. However, the Saxon influence lived on and the term „Saxon“ still exists in our modern language, for example as a part of the word „Anglo-Saxon“. In Germany, there is a state called Saxony, still reflecting the glorious history of the Saxons. I. An Overview The Saxon winning conditions. It seems you have chosen to lead the glorious Saxons to new conquests and victories! First of all, we should have a look at our mighty kingdom. At the beginning, you own only a single settlement called Vicus Saxones. You have one diplomat, one spy and one assassin. Your religion is Paganism. Aside from your faction leader, who governs your one and only city, you have a single field army, led by your faction heir. It is however very small, consisting of only three units. Your region is not really fertile, nor does it have great land trading options. However, you start with a port and therefore sea trade is an option. South of your single province there are two rebel settlements. You do not border any other regions, the rest of your territory is surrounded by water. Your closest neighbors are the Western RomanEmpire (red) in the south-west, the Burgundi (purple) in the east and the Francs (blue) in the south.On the British isles to the far west, there are two Western Roman towns and two settlements of the Celts (green). The single Saxon starting region. II. The First Step Time to get started! With your single, not exactly rich settlement, there would be no point in playing defensively. What you have to do is attack, attack and attack! Until you own a few provinces, you cannot sit back. Now, what is necessary for a quick and successful expansion? First of all you obviously need troops. You begin the game with 15,000 denarii already, thus building up an army should not be a problem. Still, you never have enough money, therefore I suggest moving your diplomat around the map and selling your map information for cash. Furthermore, gaining trade rights of all factions you do not wish to attack in the very near future helps as well. Before you can launch any conquests, exploration of the surrounding areas is necessary. Utilizing your spy helps greatly. Since you start the game with an assassin, you could as well sabotage buildings and kill some characters to improve his skills. I suggest to start with mere captains since most generals have rather high security ratings which makes them hard targets. As described above, your early army is relatively small. Thus, I highly advise you to build some units before risking anything. I would build a stable in order to gain access to cavalry. Whilst, training your average spearmen is your best bet. Mixing in a few units of archers cannot hurt either. After all preparations are done, you should get going. Muster your army and attack! But whom? I personally would suggest targeting the two rebel towns to the south of your region first. Taking them will not result in any wars with major factions and it will greatly enhance your power and position. III. What's Next? Now that you own a grand total of three regions, you should pause for a moment and look about! Whom could we possibly take on next? Who will be the next target, or shall I say victim? Before we can make decisions on this, we have to take a look at our new neighbors! To the west of our grand kingdom you can find the vast Western Roman Empire (red), stretching alongside the great river Rhine. The Romans conquered those regions a long time ago; however, their power has declined and they are not as strong as they once were. Still, their cities are fortified, their swords are sharp and they have several stacks ready to defend against any invaders. The Romans field mainly infantry, weaker Limitanei units along with Foederati spearmen and heavy Comitatenses. However, they also have access to horsemen units such as the spear-armed Foederati cavalry. Rome will have trouble with revolts and the Western Roman Rebels (green) will most likely take over several Western Roman cities sooner or later in the game. Here are some advantages and disadvantages of facing the Romans next. Pros: They will not be that strong due to civil war, religious problems and poverty; the Francs will probably weaken them as well; they have many regions which makes it possible to conquer a lot without making more than one enemy (them). Cons: They are still not that weak; their cities have stone walls; your early army is not that powerful; it might lead to a conflict with the Franks; taking their regions might lead to conflict with the incoming hordes later on. South of your realms there are the Franks (blue), a proud Germanic people, just like the Saxons! They begin the game with a single region, again just like you. However, they start with more troops and generally have a better arsenal of units. Furthermore, they have the ability to horde. That makes them very dangerous as once their last city is taken, the population will form a horde, usually consisting of several stacks of units. This means that taking them out is very hard. There are several pros and cons of facing them next. Pros: They are close to you; you will probably have to face them sooner or later anyway; they are not that strong yet, later on it might be harder. Cons: They can horde; they start with relatively many units; they are strong; a war with them, even if won, will only gain you one not exactly wealthy region.
Just like the Franks but unlike you! The Burgundi field the typical barbarian units, weak spearmen,axemen and swordsmen. They are not a strong enemy but I suggest not to face them early on, mainly because their hordes will annoy you more than you will benefit from their poor town.
To the far west of your region, there is the island of Britain. You can get there only by boat and it is divided into 3 regions, one of them being owned by the Celts (green), the other two being Roman. Now, why would you want to invade Britain? Firstly, doing that would be historical. As described above, the Saxons invaded Britain during the Migration Period. Secondly, Britain is not connected to the rest of Europe. That means that most likely, nothing and nobody from continental Europe will hinder your conquest. The Celts are not really strong anyway and cannot horde either. The Romans in Britain have few troops and aren't powerful. However, once the last Roman town in Britain falls, the Romano-British (blue) will spawn a massive, strong stack full of elite units close to Londinium! Those Romano-British field similar units to the actual Romans, along with some additional ones such as the powerful Graal Knights. There are again advantages and drawbacks of attacking them next.
Pros: It is (somewhat) historical; it is not that hard initially as both Celts and Romans have no strong presence in Britain; Celts cannot horde; you will not make too many enemies by going for Britain; you avoid having to face many adversaries in Europe. Glary utilities pro serial 2019 full.
Cons: It is somewhat risky as it is not that close to your kingdom; you might neglect continental Europe which could result in the Franks or Romans becoming big threats.
In conclusion, there are obviously plenty of choices. Theoretically, most, if not all of them are viable or at least possible. Still, I have my personal favorites. Going for Britain has several advantages as described above and I prefer not having to face several hordes at the beginning. It being somewhat historical is a plus as well. If possible, I would suggest to build up your economy and army for several turns after taking the two rebel settlements. Once you have done that, I personally would go for Britain for the reasons described above. Whilst, you should muster another army and prepare to attack the Roman Empire in mainland Europe as well. You will need troops to defend against possible attacks by Franks, Burgundians and Romans anyway. And of course war with Rome is unavoidable anyway since you invade their British territories.
IV. The Saxon Army
Total War Attila Saxon Guide 2017
Now that we have decided on the general strategies, a look at the mighty Saxon army would be appropriate! The Saxons, being a Germanic people, field a typical, infantry based army. They don't exactly have a huge arsenal of different units, but their troops are not bad. A limited yet not weak composition. Generally, you will want to base your armies around a main body of spearmen with some archer support and most importantly melee cavalry for the extra punch you need. Your spearmen can form a shieldwall which is a good way of holding your main battleline. Whilst, the horsemen will be able to flank. The archers support your army from behind; especially flaming arrows can be used to scare the enemy and to make him more likely to rout and run away.
However, you always have to keep in mind that your army is not really a professional one. While it is not that weak, it simply cannot keep up with a fully upgraded, high tier army. Your people are raiders and tribesmen, not elite soldiers. The lack of quality has to be made up by quantity; after all, your units are not that expensive, big armies are quite affordable.
This is an early Saxon army. It consists of a few archer units for long-ranged support along with several spearmen units (two different types, one being stronger but the other having javelins as well as spears). Furthermore, there are four units of cavalry, which can be used as great flanking tools, although they are relatively lightly armored and weak. The general should be used as a heavy cavalry unit, increasing your amount of horsemen.
This is a late Saxon army. The lighter, weaker types of spearmen got replaced by a much more powerful spearman unit. Those Saxon troops could be considered elite and can form a shieldwall as well. They are ready and capable to hold a battleline, they can defend your center nicely. The light cavalry got replaced by much stronger Saxon Nobles, a strong heavy cavalry unit. The archer units were kept as the Saxons don't have access to any stronger archer unit and as a bit of long-ranged support cannot hurt.
The Saxons are undoubtedly a fun faction to play. While they might not have as much depth as some of the other factions due to their limited unit roster and small kingdom at the beginning, they certainly are unique and offer a change from the tedious big empires and massive hordes. With the Saxons, you can play in the typical, vanilla Rome: Total War style, beginning with little, slowly expanding and eventually conquering everything! It is not such a hard faction to play, your starting position is not bad and there are many possible targets for your conquests. While being so close to the mighty Roman Empire might sound scary at first, it really is not when you consider their problems, which are massive without a doubt. If you utilize your wealth at the beginning and your decent unit roster properly, you cannot do much wrong. With this in mind, prepare your armies, muster your soldiers and make ready for war.
The Saxons shall conquer Britain today and tomorrow the whole world! Assuming Saxons will be playable what will be your opening strategy ? Historically when the game start the Saxons did not 'invade' England yet but since this is a game about making up your own history what will you do ? Develop your starting lands and ally youself with one of the bigger warring factions ? Or pack you bags and move to England or maybe further east when all the eastern nomads are coming west ? Recreate what the Galatians had done few centuries before like moving to Greece and then Asia Minor ? Comments are closed.
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